Some clients already have their main game features built, the only thing being left is the integration of database for user authentication, data, and file storage. Thus, and we offer co-development for database features. Generally, when a game studio, or indie game developer approaches us for a database solution for their Unity project, and they don't have a strong preference on which to use. We suggest Firebase, an all-around cloud service provided by Google. If they need a more popular solution, we can build PlayFab or Photon for their database and multiplayer networking features.
The advantages are apparent: straight-forward UI, ease to integrate, and the potential to scale for larger projects if the games gained a strong audience.
Actually, one of our client from Brazil, has been managing more than 500 new players records stored in the Firebase Realtime database for their VR game, which we helped developed, in merely 3 weeks of their beta testing in their local area. And they have been satisified by the the reliable and user-friendly Firebase features, considering their business being a non-tech photography agency.
The Brazilian business who built a VR Quiz app for Google Cardboard needed a database solution to store the questions and answers json sheets in Firebase Storage, and store user choices in Firebase Realtime Database, and of course, a user authentication system for all players to sign up their own accounts, have personal profiles, with the ability to change password or delete account, and lastly, view their results and see the analysis.
Another project was from a US client, who is an indie game developer, aspiring to publish his indie game, had a quite innovative idea of integrating Firebase into their mobile game: Using Realtime Database to change the in-game banner, game story, in-game events and activities, real-time, without the need to upload a new version of the game to the App Store. Of course, Firebase worked like a charm and by far has been delivering a lag-free game content updating experience for them.
The third project was to integrate Firebase Cloud Messaging feature to push notifications for a mobile game, which developed by a group of Game Designers in Medelin, Colombia. They built the game using BOLT visual scripting tools provided by Unity, but not being programmers made them soon realize integrating more advanced app features, such as user sign up/sign in, leaderboard and push notifications is nearly impossible. We successfully built a complete user system, leaderboard, and push notifications feature for their game which was made for both Android and iOS.
If you also need help with building a game database, or any related features, either with Firebase, or other solutions such as PlayFab by MicroSoft, feel free to send us an email at firstname.lastname@example.org, or even more conveniently, send us a message by clicking the blue chatbox button on the right-bottom of the page. We will get back to you shortly within a day.
Due to NDA signed between us and the clients, we can't disclose distinguishable details.